Custom HTML gadget
You can insert the gadget into a page on your site, or into a page template so that all pages that use that template will automatically display the gadget. For instructions on inserting, moving, and deleting gadgets, see Gadgets.
If your custom code includes references to third-party code – code stored on another website such as Facebook – you will not be able to preview it in edit mode. To view the gadget in action, you must save any changes to the page.
Inserting your code
To insert code in a custom HTML gadget, click the Edit code button within the gadget's settings panel. You can enter up to 2,048,000 characters of code. Make sure your code does not violate any of the code restrictions (below).
Custom HTML gadget settings
After you have inserted the custom HTML gadget, you can use its settings to enter the code and control its appearance.
For instructions on displaying gadget settings, see Gadgets.
The following settings are available for custom HTML gadgets:
If you specify a gadget title, the title will appear specially formatted within the gadget. Depending on the gadget style you choose, the title may appear in a heading box. If you want to add a description under the title, do not enter a gadget title, but instead, create a content gadget with a title and description, and place the content gadget ahead of this gadget.
The gadget style determines the physical appearance of the gadget. The style you choose will determine the color and format of the gadget title, the gadget content, and the gadget border. You can choose from theme-specific styles and styles that are common to all themes.
The amount of space – in pixels – that appears outside the gadget. You can set top, bottom, left, and right margins separately.
Within the Advanced section, you can enter CSS code or classes to further control the appearance and behavior of the gadget. For more information, see Advanced gadget settings.
Do not include any of the following commands within your custom code, since they can conflict with our code and cause the system to hang:
where object is the name of a target object.